Tuesday, September 6, 2011

DoA-Ish Mk. II

So at Warpcon 2011 I brought a full DoA list which turned out to have too many bodies and not enough hitting power in combat or any ability at all to challenge terminators.

The list I brought to the best of my memory was this:

Librarian w/ Jump Pack
Librarian w/ Jump Pack
10 Man Assault Squad w/ Thunder Hammer, 2 Meltaguns
10 Man Assault Squad w/ Thunder Hammer, 2 Meltaguns
10 Man Assault Squad w/ Thunder Hammer, 2 Meltaguns
10 Man Assault Squad w/ Power Fist, 2 Meltaguns
5 Man Vanguard Squad w/ Jump Packs, 4 Storm Shields, 2 Lightning Claws, Power Fist
2 Sanguinary Priests w/ Jump Packs, Combi-Melta's

I know this list is short in points but it's the best i can remember from it. It got 2 Wins and 3 Losses, so not the best.

So after Warpcon I decided to try out Ravens as they had just been released and have since been playing a double raven list as is detailed in my first post. And now a few weeks ago I was chatting to some of the lads in an attempt to get me back playing DoA, except this time with fire support and an anti-terminator squad.

The original list was this (as much as i can remember)

Librarian w/ Jump Pack
Librarian w/ Jump Pack
Honour Guard w/ Jump Packs, 4 Plasma Guns
2 Sanguinary Priests w/ 1 Jump Pack
10 Man Assault Squad w/ Power Fist, 2 Meltaguns
10 Man Assault Squad w/ Power Fist, 2 Meltaguns
10 Man Assault Squad w/ Power Fist, 2 Meltaguns
5 Man Vanguard w/ 4 Meltabombs, Power Weapon
5 Man Devastator Squad w/ 4 Missile Launchers
5 Man Devastator Squad w/ 4 Missile Launchers

I then went about testing this list out after playing a few games with the above:

Librarian w/ Jump Pack
Librarian w/ Jump Pack
Honour Guard w/ Jump Packs, 3 Plasma Guns
2 Sanguinary Priests w/ 1 Jump Pack
10 Man Assault Squad w/ Power Fist, 2 Meltaguns
10 Man Assault Squad w/ Power Fist, 2 Meltaguns
5 Man Assault Squad w/ Meltagun
5 Man Vanguard w/ Jump Packs, 4 Meltabombs, Power Fist
5 Man Devastator Squad w/ 4 Missile Launchers
5 Man Devastator Squad w/ 4 Missile Launchers
5 Man Devastator Squad w/ 4 Missile Launchers

What I then discovered after playing this list against a friend of mine running Possessed of all things in his chaos list (which tabled the above list) that it had no combat punch. At all. The marines are fine against anything non-MEQ but when they do come up against MEQ or any half decent combat unit I.e Purifiers, Grey Hunters, then they just simply fall down. With this (as well as chatting to Merv from Touched by Greatness) I decided to put my favourite unit into the list as I now tend to deploy everything on the board is.......... Mephiston!

So now the list is:

Mephiston
Honour Guard w/ Jump Packs, 4 Plasma Guns
2 Sanguinary Priests w/ 1 Jump Pack
10 Man Assault Squad w/ Power Fist, 2 Meltaguns
10 Man Assault Squad w/ Power Fist, 2 Meltaguns
5 Man Scout Squad w/ Camo Cloaks, Sniper Rifles
5 Man Vanguard Squad w/ 2 Melta Bombs, Power Weapon, Power Fist
5 Man Devastator Squad w/ 4 Missile Launchers
5 Man Devastator Squad w/ 4 Missile Launchers
5 Man Devastator Squad w/ 4 Missile Launchers

So with Mephiston in I now have a unit that can take on other combat units as well as some more CC potential from the Vanguard. The scouts (my 2nd favourite unit in the 'Dex) will tend to hug cover with 2++ saves as wellas popping off the odd Missile Launcher shot. The Priest will also go here to try and best provide FnP to the Devs.

Thoughts?

5 comments:

  1. Scouts are BS3. Drop that missile and see if you can get a 4th plasma on the honour guard. I think you'll find they get better whilst the scouts stay the same.

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  3. Dropping the Missile Launcher and a meltabomb would give me the 15 pts needed.

    *list edited

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  4. You can always try it and prove me wrong. You might recall I don't actually play the game.

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  5. Well, you do play the game. Just not as often as the rest of us.

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